These alterations sit alongside recalibrations for non-tank heroes that shift the emphasis away from turtling. My old standby Zarya's self- and projected shields cool down faster but also share a pool of two, separately replenishing charges, staggering their activation a little - when D.Va triggers her nuke you might have to choose whether to save yourself or the plaintive Mercy player at your elbow. all of them) who has ever missed the other team completely and gone hurtling off-map. Reinhardt's ultrawide handshield has lower health, but he can now turn faster during and also cancel his legendary rocket charges - a welcome prospect for any Rein main (i.e. ![]() She can twirl it to parry shots, hurl it at slothful snipers, or spin it overhead to suck in foes and blast them away. Tanks are not only fewer this time round - they are a bit less defined by their ability to fortify.Ĭentaur sentinel (centaunel?) Orisa, for instance, has evolved into more of a hunter-killer, trading her deployable barricades for a whacking great javelin. Older Overwatch metas favoured stacking tanks on top of each other, combining their barrier abilities so as to make attacking a chokepoint feel like trying to kiss somebody through the wall of a bouncy castle. Speaking as both a returning Zarya main and somebody who hates role queues, this had me reaching violently for my red pen, but there’s method to the madness. Possibly the biggest addition in Overwatch 2 is a subtraction: there are now five players per side, with only one dedicated tank slot in a game about controlling objectives. But enough of my petulant fist-waving! I’ll have a full review in a week or so - here are some provisional notes from the trenches. I've not had much time with what does exist: the review period began in mid-September, but Eurogamer's code arrived late last week, and my existing PS4 account hasn’t transferred over to the PC review build - obliging me to jump in as a First Time User and so, limiting my access to the game's already-tiny pool of pre-release players. Many of the game's headline new bits are still to be developed or added, including the majority of new heroes and various much-trumpeted Player versus AI modes. Availability: Out today on Nintendo Switch, PC, PS4, PS5, Xbox One and Xbox Series X/S.There's the same delightful range of MOBA-ish abilities, the same awkward pivot between cultural archetype and dodgy stereotype in the character and cosmetic design, the same sunny ambience and brilliant tactical audio, and the same rousing premise of corpo-progressive Pixar Avengers murdering each other for possession of small wagons and courtyards. Spend an hour with it and, tuned-up visuals notwithstanding, you might struggle to notice any difference beyond the charmless new monetisation elements. ![]() It is Overwatch 2.0, a free-to-play rejig of the celebrated 2016 hero shooter with rebalanced characters, a sprinkling of new faces, modes and maps, and a predictably tedious seasonal Battle Pass system whereby unlocks are either paid for or ground out through match XP. You didn't hear it from me first, but Overwatch 2 is not Overwatch 2.
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